AF’s Weblog

April 20, 2012

Mixing Rap Vocals – Part 3: Compression

Filed under: Compressors, Mixing reviews — Tags: , , , , , — audiofanzine @ 8:54 am

To read the full detailed article see:  Tips for Mixing Rap Vocals: Compression

Time for the third installment of the Mixing Rap Vocals series: Compression.

I highly recommend you check out part 1 & part 2 before reading this article.

Compression is a difficult subject because there is a lot you can do with it. So let’s look at the main reasons to grab a compressor before getting into some of the more intricate uses.

Quick Macro-Dynamic Control

Macro dynamics refer to words and phrases. These are the clear dynamics you can hear as “this part is louder, that part is softer.” The most transparent way to get things sounding even is to actually automate the vocals manually. But sometimes time doesn’t allow for this approach. So if you aren’t automating, a light ratio, slow attack, slow release, just catching the louder moments with the threshold is a good way to even things out.

Micro-Dynamic Control

What volume automation might not catch is the very quick dynamic changes – loose spikes at the fronts of words. These spikes aren’t heard so much as “volume” but more as an overall quality to the vocal.

The issue with these spikes is two fold – first, they eat away at your headroom pretty quickly– second, they will trigger any compressors you are trying to use for purposes besides micro-dynamic control.

It can be useful to dedicate a compression stage toward pulling back these vocal spikes. Generally a fast attack and release, and a light ratio does the job. The light ratio is to retain the articulation of the word and minimize frequency skewing. The key is to set the threshold low enough to catch as much of the peak as possible while effecting the body of the signal as little as possible. I try to avoid using limiters for this purpose. I like the Empirical Labs Distressor for this (especially for controlling peaks while tracking), as well as digital style compressors such as the Logic or Pro Tools stock compressors or the Waves C1. The attack setting is very important – it’s usually between a number of nano-seconds and two or three milliseconds in the digital world, and on the faster side of things for the analog world (totally varies unit to unit).

Getting a Vocal to Stay Audible Through a Mix

The power of compression is that you can make something louder while not actually raising the peak volume of the signal. This becomes extremely useful for making something cut through a dense mix or to come forward. This is probably where the majority of compression work for rap vocals come in.

Rap is generally an in-your-face, visceral style of music. The kick is physical, the snare is physical, subtlety isn’t really the overall goal. And the vocals are paramount. I’ve mixed a number of rap records where the vocals are lower in the mix, but never have I thought it was a good idea. Generally I want the vocals to be equally as strong as the drums or stronger, and I want them as “forward” as possible. Compression is usually a part of that equation.

Let’s consider some more issues…

Conclusion

Compression is a powerful tool that many people struggle to fully understand, so try to get your hands on one and start experimenting. As always I’ll keep an eye on the comments in case there is anything that needs clearing up. I also encourage you to share your own compression tips!

To read the full detailed article see:  Tips for Mixing Rap Vocals: Compression

April 4, 2012

Tips for Mixing Toward Loudness

Filed under: Mixing reviews — Tags: , , , , , , — audiofanzine @ 7:25 am

To read the full detailed article see: Mixing Toward Loudness

Some people want their music really loud, and there’s nothing wrong with that. If loudness is part of their aesthetic and the audience likes it, then I say let’s go for it. In order to deliver the most musically effective loudness, that goal must have been addressed in the mixing process, but not as directly as you might think.

It’s important to remember that there are mix masters, and then there are replication or download masters. Your project isn’t finished until it has been mastered, so the relative loudness of a mix does not represent the final level of the project. Comparing the loudness of a mix master with a finished commercial CD is not particularly useful.

However, there are a lot of aspects of mixes that directly contribute to the eventual loudness of a finished master. So what should you be listening for while you’re mixing? Here’s an example scenario:

My client has brought me a set of 5 multi-track recordings to mix. The client is very concerned that her project should fit in with the latest release from Artist X as much as possible, including being equally loud.

Here are some things I would be sure to pay attention to while mixing her project:

The Loudest Instrument

What is the loudest instrument in Artist X’s mixes? 

The answer is probably pretty consistent across the whole CD; and I’ll be sure to use a similar approach with my client’s project.

This may not seem like a pivotal factor, but the relative loudness relationships within a mix establish a lot about the eventual absolute volume of the mix (and the project). If one hip hop mix has a lot more vocal content than another, the relative loudness of the two mixes will be confused.

If I’m mixing in a drum-heavy genre, I’ll be careful to reference that primary balance benchmark. If my next project is a vocal-driven style, I’ll simply re-establish my benchmark. In either case, I’ve setup the balance relationships within my mixes so that they can directly compare with other albums in the presumed audience playlist.

Now let’s take a closer look….

Mastering

These types of musically relevant aspects of mix structure will help you create consistent, engaging mixes that fit into a genre in a lot of fundamental ways. The mastering process can then more effectively finish preparing those mixes for their commercial audience, including addressing their market loudness.

To read the full detailed article see: Mixing Toward Loudness

March 14, 2012

Exclusive Interview with Chris Lord Alge

World renowned mixer/producer Chris Lord-Alge granted Audiofanzine an exclusive interview. The man behind Green Day, Paramore, Deftones, Madonna, Tina Turner, James Brown, among others, shared his working methods and ethics from his studio in Tarzana. Let’s see what the master has to say.

The Beginnings

AF : Hi Chris, can you tell us what are you currently working on at the moment?

CLA : What I am currently working on right now is finishing up an album by a band called Shinedown, just wrapping that up. The single is already out to radio and then the record comes out. Just before I finished Shinedown, I just finished mixing Bruce Springsteen. I kinda co-mixed that with Bob Clearmountain. Bob mixed it himself and then Bruce wanted me to mix a few songs. I literally just had dinner with Clearmountain last night and we were definitely having some good laughs about it.

There’s a good partnership between engineers! I’d like to go back to the beginning of your career, and just to know a little bit more about how you started and the reasons for why you do this job today?  What pushed you to become a sound engineer?  Specifically, a mixing engineer…

It started with my mom having a band. My mom is a Jazz musician and a professor of music theory.  She’d have her trio set up at my house, so here I am 12 years old and there are musicians rehearsing every day at my house, with tape recorders, a small board and a few microphones. Every chance I could get, when they would leave to go do a gig, I would take the gear down into my basement and let the experiments begin there.

So it’s a family thing?

Yes, absolutely, my mom is a musician, I’m a musician, it was just what I wanted to do since I was young, and by having some gear to tinker around with it was fun to start there. I already had my own band when I was 12, I just used that gear to start recording it. At that point I played keyboards, and then I moved to drums; I kind of filled in where the weaknesses in the band were.

Is there any personality or mentor who showed you the path or took you under his wing?  Showed you some tricks, who gave you the will to do this, someone apart from your family?

Yes, of course! So what had happened was that my mom had realized that I really wanted to do this, so she took me to a studio to interview for a job. I got a job at H&L Records under the mentorship of Steve Jerome(GrandMaster Flash, Bobby O, Pet Shop Boys, NDA). They had hired me for $50 a week to be a runner, an assistant. I started with the toilets, to the tea, to the coffee, to the track sheets, until I finally became an assistant and then Steve Jerome had trained me and showed me how he’d like me to do it. He was in essence, my mentor at that time. When I was at a young age 13/14, he showed me the ropes, all the disciplinary moves that became embedded in my life.

So then I read that you’ve been working at Unique Sound Studios?

Well, let’s not cut to that straight away. I put in a bunch of years right there with Steve with Hugo and Luigi, and that studio ended up being taken over by Sugar Hill Records, which in essence was the birth of rap.  So I was right at the beginning of rap, with Sugar Hill Gang’s “Rapper’s Delight”, GrandMaster Flash’s “The Message” and  “White Lines”; all the big initial rap records were all done under that roof with Steve or with Eric Thorngren. So I was there for all of that.

What a period! So then Unique Sound Studios came later on?

At that point I started to work in New York freelancing with a few artists, and then I actually apprenticed to get a job. I went back down the food chain to be an assistant at Unique because I saw it as the cutting edge hip studio that was happening at New York at the time, at 82’- 83’. It kind of ended around 87’- 88’. I became an assistant and then staff, basically kind of took over, had a few reasonable hits, and then I just kind of took over working there. Just doing what I wanted.

So it was kind of the normal evolution : you started as a runner, then an assistant, and then as an engineer, very naturally.

Exactly. But you can always go back from an engineer back to an assistant, it helps put you in your place.

Part 4: The Bernard Pivot Style

What’s your favorite memory from mixing an album or working on an album?

My favorite memories would probably be from records I produced. They are all favorite memories, it is hard to say “this was the best”. I think the ones I got the most laughs on were albums I produced by Tina Turner, or John Miles or Rick Price or Joe Cocker, where being the producer, it was basically tweaking your last rough mix, with the artist in there and having some laughs and some fun with it. Knowing that you are playing on it and you’re producing it… And it came out great and you are excited. Rather than, mixing something that you didn’t produce. Of course, working on “American Idiot”, which went by so fast… It was exciting because the songs were so good and you didn’t really realize it at the time. But the best memories are definitely the ones I produced because there is more at stake because you are a producer. Human wise, because you are artistic about it, you play parts of it, there is more “blood” on the tape, than you just mixing someone else’s record.

You mean that this job is 60, 70% human aspect?

It’s 100% human. It’s not a business at all. It’s a personal, emotional business, that unless your heart is into the song, you’d might as well go back into the car and go home. You have to be emotionally attached to the music or there is no point in doing it.

Your worst memories/moments from mixing of all time?

There have definitely been some moments, I am not going to name the bands, but that had full-on fights in here internally with the band mates. No one agrees with what you are doing. Each guy leaves the room and comes back with a different idea. It makes it really difficult when the band doesn’t get along. There have been a couple where the band is breaking up or fighting at the time you are mixing it, or completely unsure of what you are doing. It’s not you, it’s them, and that’s what makes it difficult. A lot of the best records I ever mixed are when nobody is here but me, and I say this to them. Sometimes, they are their own worst enemy. It’s not their fault. They are really better off coming toward the end. When they want to come in here and do battle with it, sometimes they can unglue some of the magic that you’ve put into it by isolating their favorite parts.

Which artist would you still like to work with and why?

I want to work with Paul McCartney, I want to work with Coldplay; I want to actually mix a full fledged U2 album, not just one or two songs like I have done in the past, I want to be in the room with the band. I’d like to mix a new Rolling Stones record with the whole band in here. I want to go after the last of the mohicans, the biggest guns that are left while they still have something. It’s more the absolute legends of rock and roll that I prefer to be working with. Of course, I want to work with Muse and Foo Fighters and all the newer bands, but still they have some time. I want to get the old guys while they still got some action. I want to get it while there is a chance.

You’re engaged to mix an album for an artist you love but the requirements are : less is more. You have to pick only 5 pieces of your equipment.  Which do you choose and why?

If I can pick only 5 pieces of equipment, I’d pick my favorite vocal limiter, I’d pick my favorite vocal reverb, drum reverb, that’s three…

Which ones?!!

It would be my Urei Blue1176, my original EMT246, my Sony DRE 2000, then it would be a pair of Pultecs on my bus, and my Focusrite Red. The Pultecs I say they are one piece of gear cause they are a pair.

You are cheating! (Laughs)

They come as a pair.  With those 5 pieces of gear in a rack, I can go anywhere !

Just to finish up this interview, do you have any leitmotiv or quote/catch phrase about music that you like to use?

One of the things we say in the studio is “Don’t try this at home”! (Laughs) Everything I have here is not going to work at home. It’s really meant to be in the proper facility, in a temple of sound. Not your garage. For me it doesn’t work!

To read the full detailed interview see:  Mixing with an Attitude

 

March 12, 2012

Tips for Effective Buss Compression

Filed under: Compressors, Mixing reviews — Tags: , , , — audiofanzine @ 2:31 pm

Buss compression is certainly not a new concept, however, it is an effective and reliable engineering tool and its basic principles are vital considering you are affecting multiple voices.

When approaching buss compression, there are two essential tools at your fingertips: Attack and Release – these two tools, when properly utilized, will have the ultimate say in the outcome of your efforts.

The attack and release functions of a compressor will tell its detector how to react to signal that passes through. An effective use of attack and release will essentially allow you to make conscious envelope changes to the signal rising above the threshold at the detector. This brings about the main philosophical concept behind compression, which is to shape the signal, rather than merely restrict its dynamic range (dynamic restriction is part of shaping the signal, not the end purpose). The attack and release controls are what really provide the push and pull effects of compression.

With this in mind, I have provided examples of effective and ineffective buss compression, focusing on attack and release settings, for a few simple approaches.

All of the following audio passed through the same compressor with the same settings (beside attack and release) and a ratio of 1.5:1 with an average gain reduction of 4 dB.

To read the full article with sound samples visit:  Buss Compression

December 15, 2011

Mixing Rap Vocals – Part 2: EQ

Filed under: Mixing reviews, Singing — Tags: , , , , , — audiofanzine @ 6:24 am

I’ve read (too) many articles about mixing vocals. Cut 300Hz, boost 2kHz, compress 4:1, yada yada. Unfortunately these articles don’t actually give you any real resource – they simply speculate on generalities. What I’m going to give you is specific things to listen for and how to address them. This article will focus on EQ.

In my previous article, Mixing Rap Vocals Part 1, we discussed the importance of having an end game for your vocal sound. In this article I’m going to give you techniques for actually getting there.

Microphones

A vocal recording is an interaction between the vocalist and the microphone. In order to treat the vocal we’re going to have to address both the character of the voice, and the character of microphone interacting with the voice. Two common issues that arise from the microphone are low-end proximity build-up, and mid-range resonance.

Proximity Effect

When a vocalist gets too close to a microphone the low end will build up. If you have control of the tracking scenario, the optimal solution is to get the vocalist at the right distance from the mic. In the mix, the best way to eliminate this is to use a high-pass filter. I recommend not doing this haphazardly – the weight of the voice is caught in that proximity mud. Try using a gradual slope where the build up begins, or a medium slope to knock out the heavy build-up in conjunction with a low shelf or bell to ease off any residual build up in the higher bass range.

Mid-range

Microphones also tend to be sensitive to the mid-range. It’s not uncommon for an airy-resonance to perk up somewhere in the 300-600Hz range. Usually a couple 2 dB cuts at a narrow Q will suck that right out. However, don’t make any cuts if there’s nothing there you want to get rid of! In fact – be very wary of this range – this is sort of the area where everyone wants to constantly cut – but that’s the body – the “thickness” of the voice. You want enough content here that the vocal feels “full”, but not so much that it feels “unmixed” or “sloppy.”

Now let’s take a closer look at vocals…

Conclusion

In conclusion – I am giving you certain things to listen for – not necessarily certain things to do. If a vocal sounds great – don’t mess with it. You have to rely on what you are aiming to hear, not the processing. The key isn’t to do a lot of processing, but to do just the right amount of the right moves. Also, these ideas apply to the vocal on it’s own merits – once we start bringing in the rest of the mix we may have to reassess our tone settings. Anyway, check back for my next installment: Mixing Rap Vocals Part 3 : Compression.

October 14, 2011

Quiz: Rate Your Audio Skills, Knowledge & Personality Type

Filed under: Live Sound, Mixing reviews — Tags: , , , — audiofanzine @ 7:37 am

In order to help understand where you are in this overwhelming audio maze, I have put together a quiz to help rate your knowledge and personality type.

 

 

As technology accelerates at a dizzying rate and increases in processing power are only rivaled by the size of knobs on “retro analog” gear, we find ourselves navigating between magical-designer patch cables and legitimate advances in audio.  We know digital must always be “better” because CDs sound better than cassette tapes.

Everything is processed, as often as possible, and just as the hot dog is the perfect meal of processed meat, sound will be perfect and consistent any day now, as soon as we buy that magic black box with sufficient DSP power.

To properly score, you must answer every question, and be sure to keep score as you go.

 


1) You are mixing FOH at a venue that has a 90 dB A weighted limit, averaged over 10 minute intervals, maximum 20 dB peaks, measured from the FOH mix position. Which of the following would be a valid approach for achieving the best sounding show?

– Make a point of introducing yourself to the sound monitoring person, find out the rules and show interest in their job – 1 point
– Radio to production for a case of beer and a bottle of Jack – 2 points
– Yell obscenities and stomp around like a little kid – 4 points
– Ignore the irritating sound cop and crank it up – 3 points
– Go back to the bus – 6 points

2) Really old sound gear does not actually sound that great…
– Unless it has tubes, which means that it sounds amazing – 4 points
– Unless it looks cool, which means it sounds amazing – 2 points
– Age is not as relevant as the quality of the design – 5 points
– True – 1 point

3) Huge mics are better because they capture more sound…
– Of course – 4 points
– Especially if they have a tube – 3 points
– No, but they definitely fall over easier on a tripod stand – 6 points
– Yikes – 0 points

4) A large-scale digital console is best suited for…
– Replacing a smaller, lighter, less expensive analog console on a tour that ships worldwide and only one engineer uses it – 7 points
– A rental company to put on festivals so all the engineers can share one console and learn to use it at the same time – 4 points
– Award shows with multiple acts and cues and the producers won’t let the band engineers touch the consoles anyway – 1 point
– All of the above because it will make the band sound better – 4 points

5) When mixing a show you
– Lean over the console constantly turning knobs and must not be disturbed – 5 points
– Dial up the mix, hit your cues and make minor adjustments during the show – 1 point
– Drink beer and hang out with your friends – 6 points
– Watch the band intently because you are a monitor engineer – 0 points

6) A friend once told me “when mixing, never face an audience of 10,000 people without a beer and a cigarette”, his advice means…
– You should take up smoking and drinking while you work – 2 points
– Mix with your feet – 4 points
– Never panic, a relaxed and confident engineer will mix a better show – 1 point
– May as well enjoy yourself because the band can’t hear your mix or see you anyway – 6 points

7) Before your show starts you…
– Hang with your friends and drink beer – 6 points
– Do a quick check to make sure all is in order – 1 point
– Change into your “show clothes” – 2 points
– Turn everything up a bit, just in case – 7 points
– All of the above – 0 points

8) Feedback from stage…
– Usually builds quicker and more aggressively than feedback from the mains – 5 points
– Is the only place it comes from – 3 points
– Is the only chance for the monitor engineer to get in a “solo” – 2 points

To complete the quiz please visit:  Audio Horoscope

October 6, 2011

Tips for Mixing the Low End

Filed under: Bass, Mixing reviews — Tags: , , , , — audiofanzine @ 5:58 am

Besides vocal mixing – I would say the most common question I read about on the internet is how to manage the low end. The kick and bass, or whatever else might be occupying that area, is the weight and power of a track. In addition, it’s often the rhythmic backbone.

People tend to have a lot of trouble with low end, and I think there are two specific reasons why:

1) Harder to Hear

A lot of speakers and headphones simply don’t reproduce the low end with great detail and accuracy. You really need large cones, preferably 8″ or more to be able to produce the low end correctly. On top of that, rooms need a lot of treatment to manage the low end correctly. Parallel walls and corners tend to distort bass reproduction, making it hard to gauge what you are hearing. To complicate the issue – the actual bass range is much smaller linearly speaking than higher octaves. You can go from a sub bass A to a bass A in 55hz. In the upper ranges, 55hz might not even get you to the next note! Ultimately, this mathematically means your bass elements more readily over lap and leave you with less space to make things separate sounding and focused.

2) Frequency Perception

If you set a bass signal at equal amplitude with a mid-range signal, you’ll perceive the bass signal as being quieter (see Fletcher-Munson Curves). This means it takes more juice for the low end to come out booming. Especially if you’re going head first into some heavy compression, which is often the case for Dance and Hip Hop music. But hey, how important is having a big low end in Dance and Hip Hop? Oh wait…. So how do we get the low end focused and big?

Let’s take a closer look…

Don’t

  • Don’t carve out low frequencies to make room for other low elements. Bass doesn’t work this way too often. If you are carving out frequencies, do it because there’s an excessive resonance there, or because there’s sub build up.
  • Don’t be afraid of narrow boosts. Convention seems to say that you should boost wide. But in the low range – wide becomes very relative. Remember, there’s less space in the low range – so a wide bandwidth is going to be super wide. Also, narrow boosts can help emphasize a good sub. Just be careful when choosing what narrow band – make sure it helps the bass element and fits properly in the context of the track.
  • Don’t feaking side chain every bass to every kick in every mix. Yes, ducking the bass from the kick can be a good way to get the kick in the open. However, the bass should be SUPPORTING the kick. And if it’s supporting the kick, and you duck it out of the way – there goes your support. Also, remember that ducking has rhythmic consequences. In certain styles, where the kick is coming in regular intervals – this can be cool. When the kick doesn’t come in regular intervals, or very close together, you start losing definition of that rhythm. I actually like to do the opposite. Long sustaining bass lines tend to have very little movement, and don’t always aid the rhythm. I’ll side-chain an expander, or an upward expander to the kick – so when the kick hits, the bass jumps a little with it.

In the track below – I actually do both. During the verse, the bass is chained to expand with the kick. In the chorus, the bass is chained to duck the kick. Oh, and there’s a sine wave gated to the kick drum that’s tuned to the root of whatever chord the song happens to be at.

Daylight – Matthew Weiss Mix

To read the full detailed article see:  Tips for mixing the Low End

July 22, 2011

Exclusive Interview with Dave Pensado

Filed under: Mixing reviews — Tags: , , , , , — audiofanzine @ 11:14 am

Dave pensado is a man who requires minimal introduction. He’s a world class mix engineer who’s worked on countless hit records. He’s also a teacher & mentor to an entire generation of successful mix engineers (including Jaycen Joshua, Ethan Willoughby, Ariel Chobaz & more).

Dave was kind enough to take time out of busy schedule to join us and answer some questions. Enjoy.

—–

 

I went to bed at 3am last night. When did you go to bed? What does your average week look like?


I’m still awake, I didn’t go to bed. I work about 105 hours a week, every day is 14 hours to around the clock. When I get on a roll I don’t like to stop. It’s not unusual after two weeks to slow down for a day or two though.

 

Let’s do the quick bio thing. Did you grow up in a musical family? Start playing early? See yourself as a mixer?


I was involved with music very early on. My mom was a gifted musician, and I learned a lot from her. I don’t know if I was particularly predisposed to mixing – really, I don’t even look at myself as a mixer, I look at myself as a guy who makes records. I just don’t participate in the entire process. I usually come in at the later part. But I don’t separate the different categories of engineering – it’s all just the process of making the record. For me, I enjoy every part of the process, but I tend to find myself at the mixing stage. For a while I thought I’d be playing on the records. Going from playing to engineering is not that big of a step though. A number of engineers started this way. We were broke musicians, we couldn’t hire an engineer.

 

Cool. Let’s talk “Pensado’s Place.” You’re making accomplished individuals very accessible. You’re exposing tons of great information. Why is it that you seem to have no qualms about revealing so many of your techniques?


It’s good to reiterate the point: I’m not selling my engineering, I’m selling my taste.

Even though Jaycen learned some engineering from me, he came to me with incredible taste. Dylan also has taste. I pick them because of their taste. They absorbed their engineering skills over time. The unique thing is that none of my assistants sound like me. We work together so much, and I hear little things in their mixes – but they’re their own people, and should be. If we were painters, and we decided to study art at a college, one of the problems is that artists sometimes come out third rate copy of their teachers. Some teachers grade from the perspective of what they feel is good. But it’s really about aesthetic.

This is a good time to let the readers know, if you have two hours available, the best use of your time is tolisten to as many records as possible instead of just learning techniques. That time comes after immersing yourself in records you enjoy. Create a set of references. There’s an old myth that says whenever you buy an acoustic guitar, set it in front of your speakers and play the best music you know and let the guitar absorb it, and the wood will retain that sound. Mixers need that same sort of thing. Get your own taste and then study.

 

It really can’t be said enough. So, where do you see the show going? It seems to be gaining popularity – it’s a fantastic show. What’s the goal?


I don’t want every Pensado’s Place episode perfect for every human – I want each one for certain things. I want each episode to have a timeless appeal – I don’t want them to be irrelevant in a year. It’s not just about mixing, but everything around the profession. One of the concepts behind the show is the question: once you make a mix, what the heck do you do with it?

 

I’m going to have A&Rs on the show, people on the business side. Even an art professor from UCLA because the brain has the same components; creativity is creativity, and I want different perspectives. I might have a show on successful mix engineer’s hobbies, and how those hobbies can make you a better engineer. I hope the entertainment makes it accessible to everyone, but not every episode is aimed at everyone.

 

I cook. Little known fact. What’s your hobby?


Photography. I use a lot of visual metaphors for mixing.

 

What is the future of “Pensado’s Place.” Do you have a definite plan, an indefinite plan?


I see it having a definite future. I may hand it off to someone else, but as long as people care, it’ll still be on. It’s all about hanging with my friends. I’ve always envisioned the show having an importance – it might morph, it might change just like our industry changes and our profession of mixing has changed.

 

Mixing in 2011 is 60% different than mixing in the 90s. I’ll have people on the show to help us feel into the future – it’s how to make a living – it’s how to learn – it’s a broad, almost impossible task, but it’s fun. What people don’t know is that I don’t allow the show to be edited. It’s live because that’s who we [my guest's and I] are. Only time there would be an edit is if a guest said something that he later thought was uncomfortable.

 

Pensado’s Place is really much more than Dave Pensado. You have a great team. Herb is fantastic.


I’ve known Herb 20 years, just being in his presence is fun for me. I think if you look at the guests and the interaction with Herb and I – they all start out a little nervous and then settle in. I’m proud of what we’ve accomplished starting out with nothing. Now the show takes 20 people. If you add up all the views on YouTube, and all the episodes everywhere they’re viewed, we’re probably going to hit – well, a lot of views.  I couldn’t put it together without Will and Herb, and Ryan, Ben and Ian. I get the glory but they do the real leg work. My wife filters through the questions.

 

I’m sure you get a lot of emails and comments.


I get about 300 emails – I don’t have time to respond every time someone contacts me. So, to everyone reading this, know that even if I don’t respond, I read every single email.

 

You were once quoted saying that mixing R&B is more challenging than rock. The sound of rock seems to have adopted a lot of pop trends, influenced by hip-hop. Do you feel rock mixing has changed? How so? Is it still easier?


I still stand by that statement. However, when I first made the statement, I assumed that people would print the rest of what I said! To clarify, the difference is that in the rock world, all of the effort to get quality is in the tracking. In the R&B world, everything is left for mixing. Tracking for R&B is just “get it to tape” – it’s a fix-in-the-mix philosophy, but in a lot of Pop, mixing is an integral part of the production. What I mean, is the producer is creating sounds, he’s mixing as he goes. When I get an R&B or Pop record in, the session has plugins on every track; he mixed as he went. Then I have to sort through all of that and pick it apart.

 

On the rock side, it’s rare that I get plugins on the tracks because the information is in the live capture. An incredible skill and talent has gone into getting the tracking right on the way in. I personally think the most intricate skill is required for tracking, a good tracking engineer can rival the best mixing engineer. Having said that, as to which is harder, I’m totally capable of screwing up either; they require different skill sets. The one thing that I’ve always maintained a great mixer should do is find the energy, the emotion, and what makes the song unique. Manny kind of went into that a bit, and I was mesmerized listening to his answers.At the end of the day mixing is not manipulation of sound – it’s emotion.

 

Very early in my career, I think I’d been engineering for 3 weeks, I did a bagpipe album for the top bagpiper in the world – it sounded like someone stomping through a field of cats. It was difficult to wrap my head around because when I EQ’d it (to smooth out the sound) the whole sound went away. So I accepted it and just turned to the playing. The album was well received – turns out that figuring out the emotion is what made it successful.

 

Our job is to ease the pain a bit in our culture. Even not so esoterically, what people remember is the emotion and the feeling they get from a song. Therein lies the secret to selling records, and perhaps why we’re not selling records now.

 

At what point do you say “I’m done” with a mix? What’s the feel?


I started mixing 35 years ago and I’m still waiting to finish a couple of those mixes. You don’t finish, you just run out of time. In classical and jazz, it may be possible to finish a mix. Currently with the internet, by the time you finish, by the end of the night, it’s obsolete. I enjoy staying ahead of trends, and contributing to the advancement of trends. But these trends always change. And really, you can hear a song a million different ways. I’ve actually recently gone and redone some mixes from a few months ago.

 

What trends have you stayed on the cutting edge of?


Two years ago I was predicting a shift and trend toward euro dance invading hip hop.

Another trend, Rock – just to stir the pot – I don’t think there is any Rock anymore, at least not that’s easily accessible. Rock is now Pop music with turned down guitars and sweet effects. The last great Rock record was Queens of The Stone Age. Rock is now pop with guitars instead of synthesizers. The drums aren’t even live.

 

Do you see more sample replacement or programming in Rock?


What’s the difference? When you change out the drums and make the drum timing so perfect, all you’ve done is create a programmed part. With live drums, you get the drummer, and you don’t dick with it. Maybe a couple nudges – but perfectly timed drum tracks is an anathema to Rock.

 

With R&B you have a steady drum track. We don’t rely on the drums to create the rhythm, we play against the perfect rhythm. You have things that move around it, that make it pocket. In Rock, the drum track should move. The drums on the Rolling Stones music, everybody’s following Keith – and that works. Had you quantized Charlies’ drums, then, Keith would have been out of time. The argument is not live or programmed, it’s perfect or emotional.

 

I once got the idea that ambiance is about one third of a mix. I have yet to feel other wise. To me, room, reverb, delay makes or breaks a mix. Where does it fall along your scale? How long do you spend crafting ambiance?


I spend an inordinate amount of time making ambiances. There’s two pan pots, there’s left and right and front to rear. The front to rear is imaginary – a person is at the other end of a gymnasium, and they yell – the initial sound hits my ear and my brain calculates where they are, 50-100ms. I get that early reflection, which cues my ear to the location and size of the space. With careful manipulation of reverb, echo, pre-delay, early reflections, you can place things pretty accurately.

To read the full detailed article see:  Dave Pensado Interview

July 15, 2011

Vocals Processing Tips: Part 2

Hard disk recording techniques have affected every aspect of recording, including vocals. Although overdubbing vocals has been a common technique for years, today’s programs let you do multiple tracks of vocals, and make a “composite” with all the best bits. We’ll cover how to do that, then talk a bit about compression and reverb.

Composite Vocal Tracks

Cutting and pasting has benefited vocals, as you can do multiple takes, and splice the best parts together to make the perfect “composite” vocal. Some producers feel that stitching together vocals doesn’t produce as natural a “feel” as a take that goes all the way through from beginning to end, while others believe that being able to choose from multiple takes allows creating a vocal with more range than might occur with a single take. If you want to try composite vocals, here are the basic steps.

Record the Takes

Record enough takes so there’s plenty of material to piece together a good performance (loop recording is particularly handy for doing vocals). While you’re in a recording mood, record a little bit of the track without any input signal. This can be handy to have around, for reasons described later.

Audition the Takes

Audition each take, and isolate the good parts (by cutting out unwanted sections). I recommend setting loop points around very short phrases.

Solo each take, one after the other. If you’re not going to use a take, cut the phrase. If a take is a candidate for the final mix, keep it.

Pick the top 3 or 4 candidates, and remove the equivalent sections from the rest of the tracks. Now repeat this procedure, phrase by phrase, until you’ve gone over the entire performance and found the best bits

Ligne de chant compilée

In Sonar, several takes of vocals have been recorded. A mute tool has muted portions of each track (the waveforms are shown as shaded), with the remaining parts making up the final vocal.

Next, listen to combinations of the various different phrases. Balance technical and artistic considerations; choose parts that flow well together as well as sound technically correct. Sometimes you might deliberately choose a less expressive rendition of a line if it comes just before an emotional high point, thus heightening the contrast.

Once you have the segments needed for a cohesive performance, erase the unused parts. If you want to archive everything “just in case,” go for it. But if after putting the part together you think it could be better, you might be better off re-cutting it than putting more hours into editing.

Ligne de chant compiléeSeveral takes of vocals were recorded into Cubase SX, and edited to create one final vocal. The program shows the elements that make up the final vocal by highlighting them in green.

Bounce the Takes

This isn’t absolutely necessary, but converting all the bits into a single track simplifies subsequent editing and processing.

Before bouncing, play the tune through from start to finish and match the segment levels as closely as possible. Also check the meters for any send bus or master bus the tracks are feeding, and adjust levels (if needed) so there’s no distortion. Generally, the bounced track will be derived from a bus or master; if there’s distortion, the bounced track will have distortion too.

This is also where the recorded noise might come in handy. Sometimes I’ve had to do a quick fade on the end of one segment, and a fade in on the beginning of another, leaving a dead silent gap between phrases. Layering in a bit of the noise signal gives better continuity, and keeps the part from sounding too “assembled.”

After everything’s set, implement the program’s bounce or mix to hard disk function. You can typically bounce to an empty track, or “render” the audio to disk and bring it back into the project.

Edit the Composite Track

At this point, I bring the composite track into a digital audio editor for clean-up. Here are some typical processes:

  • Phrase-by-phrase gain adjustments. If a phrase has mismatched levels, use the program’s level change DSP or mix automation to fix the problem.
  • Fix breath noises and inhales. There might be “flammed” inhales from combining two different takes, so cut one. However, don’t eliminate all inhales and breath noises — they keep things “human.”
  • Add overall dynamics control, reverb, EQ, echo, etc. if needed. Do not add these while cutting individual takes; it will be much harder to match the effect, and in the case of reverb, tails might get cut off. Adding processing after optimizing the entire track will give the best results.

Tidy Up Your Hard Disk


After the vocals are done, check how your program deals with deleting unused segments, as this can reclaim significant space from your hard drive.

Now let’s take a look at compression…

Reverb Tips for Vocals

Nothing “gift wraps” a vocal better than some tasty reverb. My favorite reverb for voice is a natural acoustic space, but as reverb rooms are an endangered species, you’ll likely use a digital reverb. Reverb settings are a matter of taste, but two parameters are particularly important.

Waves RVerb (Renaissance Reverb)

A reverb’s Predelay and Diffusion parameters are crucial to getting good vocal sounds. This reverb, the RVerb plug-in from WAVES, offers an exceptional amount of control.

Diffusion: With vocals, I prefer low diffusion, where each reflection is more “separated.” Low diffusion settings often sound terrible with percussion, as the individual echoes can have an effect like marbles bouncing on a steel plate. But with vocals, the sparser amount of reflections prevent the voice from being overwhelmed by too “lush” a reverb sound.

Predelay: This works well in the 50-100 ms range. The delay allows the first part of the vocal to punch through without reverb, while the more sustained parts get the full benefit of the reverberated sound.

To read the full article see: Vocals Processing Tips Part 2

March 17, 2011

Panning Laws Revealed

The idea of panning seems pretty obvious, right? You turn a panpot (real or virtual) to place a sound somewhere in the stereo field…

But ignorance of the law is no excuse – in this case, panning laws. These laws govern exactly what happens when a monaural sound moves from left to right in the stereo field, which can be different for different pieces of software. As a matter of fact, not knowing about panning laws can create some significant issues if you need to move a project from one host to another. Panning laws may even account for some of the online foolishness where people argue about one host sounding “punchier” or “wimpier” than another when they loaded the same project into different hosts. It’s the same project, right? So it should sound the same, right?

Well, not necessarily…keep reading.

Origins of Panning Laws

Panning laws originated in the days of analog mixers. If there was a linear gain increase in one channel and a linear gain decrease in the other channel to change the stereo position, at the center position the sum of the two channels sounded louder than if the signal was panned full left or full right.

To compensate for this, it became common to use a logarithmic gain change response to drop the signal by -3dB RMS at the center. You could do this by using dual pots for panning with log/antilog tapers, but as those could be hard to find, you could do pretty much the same thing by adding tapering resistors to standard linear potentiometers. Thus, even though signals were being added together from the left and right channels, the apparent level was the same when centered because they had equal power.

But this “law” was not a standard. Some engineers preferred to drop the center level a bit more, either because they liked the signal to seem louder as it moved out of the main center zone, or because signals that “clumped up” around the center tended to “monoize” the signal. So, dropping their levels a little further created more of an illusion of stereo. And some of the people using analog consoles had their own little secret tweaks to change the panning characteristics.

Panning Meets the Digital Audio Workstation

With virtual mixers we don’t have to worry about dual ganged panpots, and can create any panning characteristic we want. That’s a good thing, because it allows a high degree of flexibility. But it also adds a degree of chaos that we really didn’t need.

For example, Cubase SX3 has four panning laws in the Project Setup dialog; you get there by going Project > Project Setup.

 

Loi de panoramique dans Cubase

The default pan law for Cubase is to drop the center by –3dB, which is the classic equal power setting.

 

Setting the value to 0dB eliminates constant-power panning, and gives the old school, center-channel-louder effect. Since we tried so hard to get away from that, it’s not surprising that Cubase defaults to using the “drop the center by -3dB” classic equal power setting. But you can also choose to drop the center by -4.5dB or -6dB if you want to hype up the extremes somewhat, and make the center a bit more demure. Fair enough; it’s nice to have options.

Adobe Audition has two panning options in multitrack mode, accessed by going View > Advanced Session Properties.

Loi de panoramique dans Audition

Adobe Audition lets you choose from two common panning laws.

L/R Cut Logarithmic is the default, and pans to the left by reducing the right channel volume, and conversely, pans to the right by reducing the left channel volume. As the panning gets closer to hard left or right, the channel being panned to doesn’t increase past what its volume would be when centered. The Equal Power Sinusoidal option maintains constant power by amplifying hard pans to left or right by +3dB, which is conceptually similar to dropping the two channels by -3dB when the signal is centered.

Now let’s take a closer look…

Conclusion

We can’t sign off without mentioning one more thing: The pan law you choose isn’t just a matter of convenience or compatibility, although I’ve stressed the importance of being compatible if you want to move a project from one host to another. The law you choose can make a difference in the overall sound of a mix.

This is less of an issue if you use mostly stereo tracks, as panning in that case is really more of a balance control. But for many of us, “multitrack” still means recording at least some mono tracks. I tend to record a mono source (voice, guitar, bass) in mono, unless it’s important to capture the room ambience – and even then, I’m more likely to capture the main sound in mono, and use a stereo pair of room mics (or stereo processing) that go to their own tracks. And if you pan that mono track, you’re going to have to deal with the panning laws.

In any event, you now know enough about those laws to make sure you don’t get cited for contempt of court. Happy panning!

To read the full detailed article please visit: Panning Laws Revealed

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